Am I going about adding Unity multiplayer the wrong way?

Is it possible to setup Unity multiplayer without spawning? I am modifying an existing experimental game using the networking API. There are scripts that run at startup that need a reference to the player and since the player doesn't spawn until they select from the NetworkHUD options the player isn't there yet. This causes a huge amount of problems. Also the play in scene is already being used as a public variable for lots of other scripts. Is it possible to have both player objects not spawn but be in scene the moment the game starts?

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Category: unity Time: 2016-07-30 Views: 0

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