Any good pattern for managing user input in XNA

I'm doing some experimentation on XNA, and unlike past experiences with XNA, I wanna do stuff right.

Are there any good patterns for managing user input?

Like... how do I manage what components get the input?

Is there anything like that? I feel like doing the normal - checking for state of a button and if-ing for every thing you need... It can't be that there isn't something more clever and well designed to do that.

I feel that the wheel has already been invented here, I just can't find it.


Category: xna Time: 2016-07-29 Views: 0
Tags: input xna xna 4.0

Related post

iOS development

Android development

Python development

JAVA development

Development language

PHP development

Ruby development


Front-end development


development tools

Open Platform

Javascript development

.NET development

cloud computing


Copyright (C), All Rights Reserved.

processed in 0.167 (s). 12 q(s)