Any good pattern for managing user input in XNA

I'm doing some experimentation on XNA, and unlike past experiences with XNA, I wanna do stuff right.

Are there any good patterns for managing user input?

Like... how do I manage what components get the input?

Is there anything like that? I feel like doing the normal - checking for state of a button and if-ing for every thing you need... It can't be that there isn't something more clever and well designed to do that.

I feel that the wheel has already been invented here, I just can't find it.

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Category: xna Time: 2016-07-29 Views: 0
Tags: input xna xna 4.0

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