First of all, let me say that I'm just starting with Unity, so apologizes in advance if I'm asking silly questions.
I want to create a simple mobile 2D game where the user will be able to drag a circle object (player) with his finger (or with mouse on desktop) to move it around and hit another small circle (ball).
So currently I have the player object with Rigidbody set and Circle Collider set. I also have the ball with Rigidbody, Circle Collider with bounce material (from standard assets). For both gravity = 0.
What I need to do is to add that drag controller... I have no idea how to do that though. I've researched for few hours already and only find solutions using transform position, which doesn't work in my case (does it?) since I want to collide with the ball using the speed of the mouse/finger.
Does that make sense? Any suggestions?