Maya - How to clean combine mesh history?

I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes:

Maya - How to clean combine mesh history?

If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them manually the skin also becomes unbound and the materials disappear from the model. If I export (to Unity) all of these transforms are included, even if I just export a selection of the skeleton & mesh.

How can I get rid of these transform nodes and keep my skinned rig? I've searched online & in the help files and have tried various things for two days now without success.

I'm using Maya LT 2016 SP 4 Ext 3.

Many thanks


Category: maya Time: 2016-07-29 Views: 0
Tags: maya

Related post

iOS development

Android development

Python development

JAVA development

Development language

PHP development

Ruby development


Front-end development


development tools

Open Platform

Javascript development

.NET development

cloud computing


Copyright (C), All Rights Reserved.

processed in 0.128 (s). 12 q(s)