After I downloaded the source for lua, I followed the install instructions, doing... make linux install make generic install I've also done the make test and it passes, printing out Hello World, from Lua 5.1. However, I can't link to the lua librarie
I uccessfully installed MacPorts on Mac 10.6.4 but I can't install lua. I know MacPorts is installed because from my Administrator account I can successfully execute 'port selfupdate' and 'port search lua'. But when I execute 'sudo port install lua'
As above really, I'm writing an android based game in my spare time (android because it's free and I've no real aspirations to do anything commercial). The game logic comes from a very typical component based model whereby entities exist and have com
I've been looking at Lua and Löve for developing simple 2D games. But since Lua is interpreted and I know it can be compiled to some point, but how secure is that to decompiling. Or is there a better way to distribute the game? --------------Solution
I'm asking about a very small domain. One-off extension scripts. IE, defining a new weapon for scorched earth. When providing and API for small extension I've seen two approaches. The API exposes classes that the extender then subclasses, overriding
I'm using Irrlicht(C++) for a 3D engine, and it has a built in GUI system. The GUI events are something like this: switch(eventtype) case button_pressed: stuff case editbox_edited: stuff So far I have begun writing a system that allows me to create t
Although I did this a couple of times from scratch, still no solution really fits. I'm using lua for scripting in my games. Lua holds the "prototypes" of the game elements, that are copied to each entity on it's creation. A prototype represents
I am using an entity system for my MMO server and I was thinking about defining the behavior of "actions" using Lua scripts. The server is written in C++. I am not very familiar with the speed/memory usage of Lua in C++ but I have used it for sc
I'm defining a custom/simple file format for loading textures in my game. I narrowed my choice of file formats to two options: Lua protobuf I chose Lua, because my game is already using Lua, I wouldn't need to add protobufs to the build. Eventually,
I'm developing some algorithms in Lua which are run mostly in Lua (few calls to C++) and I'm noticing a huge slowdown when I'm running them from my app rather than the default Lua interpreter. The script returns in about 11 seconds with the interpret
I'm looking for an engine that constructs it's entities using Lua or other scripting language. This is in order to find inspiration and do it in my own engine as well. I know that Cryengine does use Lua to make their entities, but I wanted to know if
I've used Python before with PyGame to make games, but PyGame doesn't seem to be so popular anymore, and there arent that many good resources for it. I hear lots of buzz about Lua as a fast scripting language to be used inside of projects made in oth
Lua has been really awesome to learn, it's so simple. I really enjoy scripting languages, and I had an equally enjoyable time learning Python. The Love engine, http://love2d.org/, is really awesome, but I'm looking for something that can handle 3D as
I have a 2D basic editor written in Qt, and I'm in the process of adding entities. I want the editor to be able to receive RTTI information from entities to change properties, create some logic being able to link published events to published actions
What technology would you use to communicate between a two-player,turn-based, board game (like checkers or Othello) running native on iOS, and a remote game server The remote game server is just the artificial intelligence portion of the computer pla
I am currently planning how to integrate Lua scripting in my 2D Game Engine, and i would like to go straight to the most adequate solution for having C++ classes and objects exposed. I've read this (if it helps you help): http://lua-users.org/wiki/Bi
I want to make a very simple 2D game, and have been reading a lot of good things about LÖVE, so I want to try it out. However I can't seem to find any good tutorials. The ones on the LÖVE page are rather unstructured, and the other one I found by Mat
The following code from the pgf manual compiles fine with lualatex --shell-escape \documentclass{article} \usepackage{tikz} \usetikzlibrary{external} \tikzexternalize \begin{document} A simple image is \tikz \fill (0,0) circle(5pt);. \end{document} B
Why has Python been backed by google and become so rapidly popular and Lua has not? Do you know why Lua has stayed in background? --------------Solutions------------- I really love Lua, but it does have some real limitations, and as others have menti
Where can I still download the gnuplot tikz terminal? I keep winding up at broken links... Or is there another alternative that makes gnuplot output tikz drawings? Oh, and will I be able to get it working on mac os X? --------------Solutions---------