Unity animation skips first loop

I have my player's animation controller managing two simple states: idle-walk. States are switched via bools and everything works fine aside from the fact that the idle state doesn't render the first run of the animation loop.

To make it more clear when I start the game, in the animator I see the idle animation properly starting immediately (the azure bar loads immediately) but the player gets actually animated only after the first run of the animation, and the same goes when exiting the walk animation back to idle.

This is the animation structure, that very first idle cycle runs but in the controller but the player actually stands still...

Unity animation skips first loop


Category: unity Time: 2016-07-28 Views: 0

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